Founded by specialists in higher education and the video game industry, G.BS’s objective is to train tomorrow’s leaders in business and video gaming, in esports and more broadly in new technology.
G.BS’s objective is to accompany students in making their passion a future career and to train the great young professionals that the video game industry needs. G.BS was conceived hand in hand with industry leaders in order to put the employability of its students at the heart of its pedagogical approach. For over a year we have met with a wide range of businesses of all specialities and sizes. Our objectives were to understand their recruitment needs, gather their feedback and involve them in the creation of G.BS. Representatives of more than 100 businesses visit and teach G.BS students throughout the year.
Our objective is simple, we create close and reinforced ties between future employers and our students and in order to make their search for employment easier and for it to occur within the best possible conditions.find out more
The goal of education today is no longer only acquiring knowledge, but also, and most importantly, skills. With this requirement comes the ability to work in teams, on complicated projects that require a great deal of individual and collective investment. Seeking to acquire these competencies allows our students to develop operational skills and develop sustainable employability and permanent adaptability.
Each year our students undertake 20 professionalising projects supported by teachers who are industry professionals. At the end of their education, thanks to these various projects, they will have a concrete skill set that will make them stand out to employers.
At Gaming Business School, classic passive learning is finished. We invite you to experience anew the pleasure of learning, creating, being active and crafting your own future!find out more
The video game industry is one of the most innovative industries, whether it be in terms of usage or equipment (virtual reality, cloud gaming, streaming, etc.). The jobs within it are often highly technical.
G.BS adapted it pedagogy daily to these new innovations.
Due to this, our students have skill sets that allow them to quickly master these new technologies, no matter the sector in which they end up working.find out more
A SEASONED PEDAGOGICAL TEAM
G.BS is a school on a human scale, supervised by experts in higher education.
Valérie Dmitrovic has had experience of leading a business school in Lyon, and then was the National Director of Pedagogical Innovation and Development for 7 campuses at the heart of a higher education group. A woman of conviction and experienced in the field, she defends active and project-based pedagogies, as well as interdisciplinarity.
Karen Lo Pinto worked for 10 years in a private higher education group. She first worked on pedagogical coordination efforts, and then worked as Business Relations Manager, and now accompanies each student in the construction of his or her professional project.
The steering committee
The Steering Committee of Gaming Business School, composed of professionals, brings its members experience and reflection to the management of the school. This is in order to constantly adapt our educational and developmental strategy to best suit the needs of recruiters.
French General Manager – Riot
Head of Marketing and Communication France and Benelux – EA
Live and Monetisation Manager – Ubisoft
Head of Loyalisation – Micromania-Zing
Founder & Chief Creative Officer – Fauns
Esports & Social Research
CEO – Chiliz
CFO – Video Game and Software Companies
Founder – Efficens
ex Director of strategies – Havas
Senior Consultant – Créargie
CEO – BPK entertainment
Pierre Alain Gagne
CEO – Dowino
Some of our teachers
Consultant – Créargie
ex. Marketing Manager – Danone
Professeur vacataire – HEC Paris
CFO in video game and software companies
ex. Arkane Studios
Journalist for EuroNews
Reports on large international sporting events
Public Speaking coach
Managing Director – Eclypsia/Customer relationship Manager – Webedia
Co-founder of Digi Atlas
Digital Marketing Consultant
Professor of Sociology and Anthropology at the Universities of Saint-Étienne and Montpellier 3
Operational and Strategical Marketing
Founder of Efficens/Harvard Business School Graduate
Director General of Evercom Studio
Partner and Founder of Sbra Consulting
Founder of Graine de Conseil
Business Manager at CIC
Mission Director at EY
Founder of Studio DRIFT
Ecommerce Director at Shopix/Head of Data at digiSchool/Data Analyst at Addictiz
Founder of fkjn Consulting
ex. Strategy Director at Havas
Expert SEO Consultant at Bolero
Guest Lecturer at HEC
Esports & Social Research
Postdoctoral Scholar – Insep
Ph.D – Université Paris Descartes
Digital Strategy and Monetisation
Live and Monetisation Manager at Ubisoft
Infrastructure and Website Creation
CEO of Solution Cloud
Engineer at R&D & Adways
Web developer at BoxTelecom
Founder of Studio 3WG
Cofounder of LnL Consulting
ex European Manager of Envy Gaming
Cofounder and audiovisual director ZQSD
Founder of Appear Studio, Interactive design expert & creative team manager
Mickaël Da Costa
ex head of LDLC team events and community at Electronic Arts
Influencer consultant and founder of la Brigade du Web
G.BS – A Gaming Campus School
Created by video game and education professionals, Gaming Campus is a unique place which reveals talents and develops skills. G.B.S is located on Gaming Campus alongside Gaming Academy, Gaming Guru and Businesses. The multiple specialities of the students and the professionals present on campus create daily unique synergies.