Innovative Pedagogy

100 projects
in 5 years

With our “Active Learning by Gaming Campus” pedagogy,
work on concrete projects and productions
and acquire solid competencies.

Jérémy R. 1st year of bachelors G.BS.

YOU WILL BE ASKED TO WORK ON CONCRETE PROJECTS, ALONE OR IN GROUPS, WHILE BEING COACHED BY AN INDUSTRY PROFESSIONAL OR A PROFESSOR THROUGHOUT. THESE PROJECTS WILL SERVE AS A SPRINGBOARD TO FIND AN INTERNSHIP OR YOUR FIRST JOB.

Valérie Dmitrovic led a campus of commerce schools in Lyon, and was later the National Director of Pedagogical Innovation and Development for 7 campuses, working at the heart of a large higher education group. A woman of industry experience, she believes in active pedagogy through projects and interdisciplinarity.

Active pedagogy and project-based learning: what is it?

Businesses need people who are more creative, capable of taking initiative, able to learn, and who have interpersonal relationship skills like “knowing how to work in a team”. However, changes in the world of education are not quick enough and suffer from inertia in their systems and behaviours, but also from lacks in the acquisition of new collective skills. In this context, which approaches allow us to stimulate creativity, initiative, and risk taking in order to overcome the challenges of the 21st century? How can we educate young people and prepare them to become creative and collaborative? What will be the future template for schools? Which pedagogical approaches should we privilege? How can we develop the talents and skills of students?

Our profound conviction is that we must put into place a pedagogy that is adapted to this new reality, in which a student will co-create their own educational pathway. Their studies should bring them a high-value learning experience. From the G.BS Bachelors to the Masters, the search for skills acquisition will allow students to develop a durable employability level, and constant adaptability.

For almost a half a century, we have been undergoing a change in the educational paradigm, which has progressively been passing from a logic of transmitting knowledge through a teacher or an expert in the field to a logic centred on skill-based learning targeted at professionalism. Knowledge is available easily and instantly, and the development of MOOC is further enabling this. The goal, then, is no longer to acquire knowledge, but rather skills.

Project-based learning is a type of active pedagogy, at the heart of our DNA, which allows learning through the realisation of concrete productions. The project can be individual or collective.

What are the benefits for our students?
« More autonomy, motivation, and a better capacity to find their pathway to their career, to find a job and to increase their acquisition of skills. »
Cédric Page, Director General of Webedia Gaming speaking in front of our students.
Cédric Page, Director General of Webedia Gaming speaking in front of our students.

Why and how?

Being similar to the situations in which students will find themselves in their professional lives, projects help students to be better prepared for the world of work. Additionally, group work presents three advantages: it inspires motivation: it encourages working hard against obstacles; it allows students to be confronted with complex tasks and situations, and it develops collaborative skills and communication skills which are designed to overcome problems. Numerous studies show the benefits of project-based pedagogy: better class content integration (with as an added bonus know-how and social skills to resolve complex issues); increased motivation to learn; and better cooperation between teachers.

All of these elements converge today to change pedagogical approaches: students need to be accompanied in the construction of their career path and they need us to give them rich learning experiences, teachers want to rediscover the pleasure of teaching and to collaborate, businesses need competent, creative collaborators who are capable of taking initiative. The search for pedagogical excellence is a major issue. Project-based learning is a response to this search that is both ambitious and promising.

GAMING AND ESPORT PROJECTS

Our pedagogical approach is principally that of problem-based and project-based learning. This style allows skill acquisition, guaranteeing a high level of employability. All of the projects that you will undertake will be proposed by businesses. Examples of projects carried out at Bachelors and Masters:

INDUSTRY CONTRIBUTORS & COACHES

Examples of the professionals who work with our students to aide in the conception of their projects throughout the year.

The steering committee

The Steering Committee of Gaming Business School, composed of professionals, brings its members experience and reflection to the management of the school. This is in order to constantly adapt our educational and developmental strategy to best suit the needs of recruiters.

Some of our teachers